nVidia bringt neue Treiber raus 1.0-9629

«oMeE»

«oMeE»

beta_0.5.2
http://www.unixboard.de/gallery/files/2572-nvidia.gif
In der neuen Treiber Version 1.0-9629 hat nVidia einige Fehler behoben, sowie zahlreiche Erweiterungen hinzugefügt.
Der Treiber steht für 32-Bit und 64-Bit Systeme zur Verfügung.

Release Highlights
  • Added initial support for GLX_EXT_texture_from_pixmap.
  • Added new "Display Configuration" page in nvidia-settings.
  • Improved workstation OpenGL performance in Xinerama.
  • Added support for NVIDIA Quadro Plex.
  • Added support for Quad SLI.
  • Improved X driver error recovery.
  • Improved workstation overlay performance.
  • Added SMBus functionality to the Linux/i2c interface.
  • Fixed DFP scaling support.
  • Added support for OpenGL 2.1.
  • Added new "TwinViewXineramaInfoOrder" X configuration option to control the order of display devices when in TwinView.
  • Fixed some problems related to TV Out.
  • Added new NVIDIA logo artwork to nvidia-settings and X driver splashscreen; the X driver splashscreen can now be configured with the new "LogoPath" X configuration option.


 
yes!
schon jemand ausprobiert?
mein rechner ist leider wieder auf dem weg zurück zum hersteller X(
 
Blöde Frage, aber wenn ich nu nvidia-xconfig --enable-xgl-with-composite mache, xorg neu starte.. was bringt mir das nu? Bzw. was muss denn noch gemacht werde, so zwecks Transparenz etc. O_o Blick da grade absolut nicht durch
 
Mal doof gefragt:

Was macht bzw. bringt GLX_EXT_texture_from_pixmap?

Hab nach ner kurzen google-Recherche das

Overview

This extension allows a color buffer to be used for both rendering and
texturing.

Only color buffers of pixmaps can be used for texturing by this extension
but other types of drawables can be supported by future extensions layered
on top of this extension.

The functionality of this extension is similar to WGL_ARB_render_texture.
However, the purpose of this extension is not to provide
"render to texture" like functionality but rather the ability to bind
an existing X drawable to a texture. Though, there is nothing that
prohibits it from being used for "render to texture".

- Windows are problematic as they can change size and therefore are not
supported by this extension.

- Only a color buffer of a GLX pixmap created using an FBConfig with
attribute GLX_BIND_TO_TEXTURE_RGB_EXT or GLX_BIND_TO_TEXTURE_RGBA_EXT
set to TRUE can be bound as a texture.

- The texture internal format is determined when the color buffer
is associated with the texture, guaranteeing that the color
buffer format is equivalent to the texture internal format.

- A pixmap may be rendered to while it is bound to a texture, but
the contents of the texture might not be updated until the pixmap is
rebound to the texture again.

- A client can create a complete set of mipmap images if
EXT_framebuffer_object is supported.

gefunden, trotzdem ist mir nicht klar was das genau bringt..

Kann mich mal bitte jemand erleuchten?
 
*leucht leucht* Ich steig durch den Glx Kram auch nicht so recht durch (siehe oben)
 
Damit kannst du u.a. AIGLX nutzen. D.h. Wobbelige Fenster bzw 3D Desktop ;)

MFG

Dennis
 

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