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fame
Treiber und 3D-Aktivierung 1a funktionierend doch mitten im Spiel bleibt alles auf einmal hängen....
folgende Fehlermeldung:
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect unsupported unlocking to Rendering surface surf@0x21b320 usage(WINED3DUSAGE_RENDERTARGET)
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect unsupported unlocking to Rendering surface surf@0x21b320 usage(WINED3DUSAGE_RENDERTARGET)
fixme:d3d:IWineD3DDeviceImpl_SetLightEnable Program requests too many concurrent lights
fixme:dbghelp:elf_load_debug_info_from_map Alpha-support for Dwarf2 information for libgl.so.1
fixme:dbghelp:elf_load_debug_info_from_map Alpha-support for Dwarf2 information for fglrx_dri.so
------------------------BIS DAHIN NOCH NORMAL, doch wie aus dem Nichts kommt eine völlig sinnlose Fehlermeldung----->
fixme:dbghelp:SymInitializeW what to do ??
fixme:dbghelp:elf_load_debug_info_from_map Alpha-support for Dwarf2 information for libgl.so.1
fixme:dbghelp:elf_load_debug_info_from_map Alpha-support for Dwarf2 information for fglrx_dri.so
fixme:dbghelp:SymInitializeW what to do ??
fixme:dbghelp:elf_load_debug_info_from_map Alpha-support for Dwarf2 information for libgl.so.1
fixme:dbghelp:elf_load_debug_info_from_map Alpha-support for Dwarf2 information for fglrx_dri.so
fixme:dbghelp:SymInitializeW what to do ??
err:module:load_builtin_dll failed to load .so lib for builtin L"winedos.dll": /usr/bin/../lib/wine/winedos.dll.so: failed to map segment from shared object: Cannot allocate memory
err:dosmem:load_winedos Could not load winedos.dll, DOS subsystem unavailable
fixme:dbghelp:SymInitializeW what to do ??
err:seh:setup_exception nested exception on signal stack in thread 000c eip 7bc56c5a esp bfffbc70 stack 0x7cd54000-0x7ce64000
err:ntdll:RtlpWaitForCriticalSection section 0x7bc7fec8 "exception.c: vectored_handlers_section" wait timed out in thread 001d, blocked by 000c, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bc7fec8 "exception.c: vectored_handlers_section" wait timed out in thread 000f, blocked by 000c, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bc7fec8 "exception.c: vectored_handlers_section" wait timed out in thread 000a, blocked by 000c, retrying (60 sec)
Kann mir vll jemand erklären wie es dazu kommt und vorallem noch wichtiger ist wie ich dieses Aufhängen mitten im Spiel stoppen kann....
SuSe 10.1
ATi Radeon x850XT PowerColor
Neuester 64-Bit Treiber
3D-Aktivierung einegschaltet
MFG FaMe
folgende Fehlermeldung:
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect unsupported unlocking to Rendering surface surf@0x21b320 usage(WINED3DUSAGE_RENDERTARGET)
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect unsupported unlocking to Rendering surface surf@0x21b320 usage(WINED3DUSAGE_RENDERTARGET)
fixme:d3d:IWineD3DDeviceImpl_SetLightEnable Program requests too many concurrent lights
fixme:dbghelp:elf_load_debug_info_from_map Alpha-support for Dwarf2 information for libgl.so.1
fixme:dbghelp:elf_load_debug_info_from_map Alpha-support for Dwarf2 information for fglrx_dri.so
------------------------BIS DAHIN NOCH NORMAL, doch wie aus dem Nichts kommt eine völlig sinnlose Fehlermeldung----->
fixme:dbghelp:SymInitializeW what to do ??
fixme:dbghelp:elf_load_debug_info_from_map Alpha-support for Dwarf2 information for libgl.so.1
fixme:dbghelp:elf_load_debug_info_from_map Alpha-support for Dwarf2 information for fglrx_dri.so
fixme:dbghelp:SymInitializeW what to do ??
fixme:dbghelp:elf_load_debug_info_from_map Alpha-support for Dwarf2 information for libgl.so.1
fixme:dbghelp:elf_load_debug_info_from_map Alpha-support for Dwarf2 information for fglrx_dri.so
fixme:dbghelp:SymInitializeW what to do ??
err:module:load_builtin_dll failed to load .so lib for builtin L"winedos.dll": /usr/bin/../lib/wine/winedos.dll.so: failed to map segment from shared object: Cannot allocate memory
err:dosmem:load_winedos Could not load winedos.dll, DOS subsystem unavailable
fixme:dbghelp:SymInitializeW what to do ??
err:seh:setup_exception nested exception on signal stack in thread 000c eip 7bc56c5a esp bfffbc70 stack 0x7cd54000-0x7ce64000
err:ntdll:RtlpWaitForCriticalSection section 0x7bc7fec8 "exception.c: vectored_handlers_section" wait timed out in thread 001d, blocked by 000c, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bc7fec8 "exception.c: vectored_handlers_section" wait timed out in thread 000f, blocked by 000c, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bc7fec8 "exception.c: vectored_handlers_section" wait timed out in thread 000a, blocked by 000c, retrying (60 sec)
Kann mir vll jemand erklären wie es dazu kommt und vorallem noch wichtiger ist wie ich dieses Aufhängen mitten im Spiel stoppen kann....
SuSe 10.1
ATi Radeon x850XT PowerColor
Neuester 64-Bit Treiber
3D-Aktivierung einegschaltet
MFG FaMe